AInstancedFoliageActor::InternalTakeRadialDamage

Default InternalTakeRadialDamage behavior finds and scales damage for the closest component which isn't appropriate for foliage.

Windows
MacOS
Linux

Override Hierarchy

AActor::InternalTakeRadialDamage()

AInstancedFoliageActor::InternalTakeRadialDamage()

References

Module

Foliage

Header

/Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h

Include

#include "InstancedFoliageActor.h"

Source

/Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp

Syntax

virtual float InternalTakeRadialDamage
(
    float Damage,
    struct FRadialDamageEvent const & RadialDamageEvent,
    class AController * EventInstigator,
    AActor * DamageCauser
)

Remarks

Default InternalTakeRadialDamage behavior finds and scales damage for the closest component which isn't appropriate for foliage.

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