| AActor::InternalTakeRadialDamage()
|
Module |
|
Header |
/Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
Include |
#include "InstancedFoliageActor.h" |
Source |
/Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
virtual float InternalTakeRadialDamage
(
float Damage,
struct FRadialDamageEvent const & RadialDamageEvent,
class AController * EventInstigator,
AActor * DamageCauser
)
Default InternalTakeRadialDamage behavior finds and scales damage for the closest component which isn't appropriate for foliage.