AProceduralFoliageVolume

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Foliage

Header

/Engine/Source/Runtime/Foliage/Public/ProceduralFoliageVolume.h

Include

#include "ProceduralFoliageVolume.h"

Syntax

class AProceduralFoliageVolume : public AVolume

Variables

Name Description

Public variable

UProceduralFoli...

 

ProceduralComponent

Constructors

Name Description

Public function

AProceduralFoliageVolume

(
    const FObjectInitializer& ObjectIn...
)

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

GetReferencedContentObjects

(
    TArray< UObject* >& Objects
)

Used by the "Sync to Content Browser" right-click menu option in the editor.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditImport()

Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss