Module |
|
Header |
/Engine/Source/Runtime/Foliage/Public/InstancedFoliageCustomVersion.h |
Include |
#include "InstancedFoliageCustomVersion.h" |
enum Type
{
BeforeCustomVersionWasAdded = 0,
FoliageUsingHierarchicalISMC = 1,
HierarchicalISMCNonTransactional = 2,
AddedFoliageTypeUpdateGuid = 3,
ProceduralGuid = 4,
CrossLevelBase = 5,
FoliageTypeCustomization = 6,
FoliageTypeCustomizationScaling = 7,
FoliageTypeProceduralScaleAndShade = 8,
FoliageHISMCBlueprints = 9,
AddedMobility = 10,
FoliageUsingFoliageISMC = 11,
FoliageActorSupport = 12,
FoliageActorSupportNoWeakPtr = 13,
FoliageRepairInstancesWithLevelTransform = 14,
FoliageDiscardOnLoad = 15,
VersionPlusOne,
LatestVersion = VersionPlusOne - 1,
}
Name |
Description |
---|---|
BeforeCustomVersionWasAdded |
Before any version changes were made in the plugin. |
FoliageUsingHierarchicalISMC |
Converted to use HierarchicalInstancedStaticMeshComponent. |
HierarchicalISMCNonTransactional |
Changed Component to not RF_Transactional. |
AddedFoliageTypeUpdateGuid |
Added FoliageTypeUpdateGuid. |
ProceduralGuid |
Use a GUID to determine whic procedural actor spawned us. |
CrossLevelBase |
Support for cross-level bases. |
FoliageTypeCustomization |
FoliageType for details customization. |
FoliageTypeCustomizationScaling |
FoliageType for details customization continued. |
FoliageTypeProceduralScaleAndShade |
FoliageType procedural scale and shade settings updated. |
FoliageHISMCBlueprints |
Added FoliageHISMC and blueprint support. |
AddedMobility |
Added Mobility setting to UFoliageType. |
FoliageUsingFoliageISMC |
Make sure that foliage has FoliageHISMC class. |
FoliageActorSupport |
Foliage Actor Support. |
FoliageActorSupportNoWeakPtr |
Foliage Actor (No weak ptr) |
FoliageRepairInstancesWithLevelTransform |
Foliage Instances are now always saved local to Level. |
FoliageDiscardOnLoad |
Supports discarding foliage types on load independently from density scaling. |
VersionPlusOne |
-- |
LatestVersion |