FFoliageInstanceBaseCache::AddInstanceBaseId

Adds new base to cache and/or returns existing base Id

Windows
MacOS
Linux

References

Module

Foliage

Header

/Engine/Source/Runtime/Foliage/Public/FoliageInstanceBase.h

Include

#include "FoliageInstanceBase.h"

Source

/Engine/Source/Runtime/Foliage/Private/FoliageInstanceBase.cpp

Syntax

FFoliageInstanceBaseId AddInstanceBaseId
(
    UActorComponent * InComponent
)

Remarks

Adds new base to cache and/or returns existing base Id

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss