UFoliageType::IsFoliageReallocationRequiredForPropertyChange

Lets subclasses decide if the InstancedFoliageActor should reallocate its instances if the specified property change event occurs

Windows
MacOS
Linux

References

Module

Foliage

Header

/Engine/Source/Runtime/Foliage/Public/FoliageType.h

Include

#include "FoliageType.h"

Syntax

virtual bool IsFoliageReallocationRequiredForPropertyChange
(
    const FProperty * Property
) const

Remarks

Lets subclasses decide if the InstancedFoliageActor should reallocate its instances if the specified property change event occurs

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss