| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Foliage/Public/ProceduralFoliageSpawner.h |
Include |
#include "ProceduralFoliageSpawner.h" |
class UProceduralFoliageSpawner : public UObject
Name | Description | ||
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LastCancel |
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float |
MinimumQuadTreeSize |
Minimum size of the quad tree used during the simulation. |
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NumUniqueTiles |
The number of unique tiles to generate. |
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RandomSeed |
The seed used for generating the randomness of the simulation. |
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float |
TileSize |
Length of the tile (in cm) along one axis. |
Name | Description | |
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UProceduralFoliageSpawner ( |
Name | Description | ||
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UProceduralF... |
CreateTempTile() |
Creates a temporary empty tile with the appropriate settings created for it. |
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Empty() |
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const TArray... |
GetFoliageTypes() |
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GetInstancesToSpawn ( |
Returns the instances that need to spawn for a given min,max region |
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GetRandomNumber() |
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const UProce... |
GetRandomTile |
Takes a tile index and returns a random tile associated with that index. |
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Simulate ( |