Module |
|
Header |
/Engine/Source/Runtime/Foliage/Public/ProceduralFoliageTile.h |
Include |
#include "ProceduralFoliageTile.h" |
Source |
/Engine/Source/Runtime/Foliage/Private/ProceduralFoliageTile.cpp |
void Simulate
(
const UProceduralFoliageSpawner * InFoliageSpawner,
const int32 RandomSeed,
const int32 MaxNumSteps,
const int32 InLastCancel
)
Procedurally determine the placement of foliage instances.
Parameter |
Description |
---|---|
InFoliageSpawner |
the foliage spawner containing the various foliage types to simulate |
RandomSeed |
For seeding (in the RNG sense) the random dispersion of seeds (in the foliage sense) |
MaxNumSteps |
The maximum number of steps to run the simulation |