UProceduralFoliageTile::Simulate

Procedurally determine the placement of foliage instances.

Windows
MacOS
Linux

References

Module

Foliage

Header

/Engine/Source/Runtime/Foliage/Public/ProceduralFoliageTile.h

Include

#include "ProceduralFoliageTile.h"

Source

/Engine/Source/Runtime/Foliage/Private/ProceduralFoliageTile.cpp

Syntax

void Simulate
(
    const UProceduralFoliageSpawner * InFoliageSpawner,
    const int32 RandomSeed,
    const int32 MaxNumSteps,
    const int32 InLastCancel
)

Remarks

Procedurally determine the placement of foliage instances.

Parameters

Parameter

Description

InFoliageSpawner

the foliage spawner containing the various foliage types to simulate

RandomSeed

For seeding (in the RNG sense) the random dispersion of seeds (in the foliage sense)

MaxNumSteps

The maximum number of steps to run the simulation

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