Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h |
Include |
#include "GameplayTagContainer.h" |
bool HasTagFast
(
FGameplayTag const & TagToCheck,
TEnumAsByte< EGameplayTagMatchType::Type > TagMatchType,
TEnumAsByte< EGameplayTagMatchType::Type > TagToCheckMatchType
) const
Version of above that is called from conditions where you know tag is valid