FGameplayTagContainer::HasTagFast

Version of above that is called from conditions where you know tag is valid

Windows
MacOS
Linux

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h

Include

#include "GameplayTagContainer.h"

Syntax

bool HasTagFast
(
    FGameplayTag const & TagToCheck,
    TEnumAsByte< EGameplayTagMatchType::Type > TagMatchType,
    TEnumAsByte< EGameplayTagMatchType::Type > TagToCheckMatchType
) const

Remarks

Version of above that is called from conditions where you know tag is valid

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