FGameplayTagSource

Struct defining where gameplay tags are loaded/saved from. Mostly for the editor

Windows
MacOS
Linux

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h

Include

#include "GameplayTagsManager.h"

Syntax

struct FGameplayTagSource

Remarks

Struct defining where gameplay tags are loaded/saved from. Mostly for the editor

Variables

Name Description

Public variable

FName

 

SourceName

Name of this source

Public variable

URestrictedGame...

 

SourceRestrictedTagList

If this has restricted tags and is bound to an ini object for saving, this is the one

Public variable

UGameplayTagsLi...

 

SourceTagList

If this is bound to an ini object for saving, this is the one

Public variable

EGameplayTagSou...

 

SourceType

Type of this source

Constructors

Name Description

Public function

FGameplayTagSource()

Public function

FGameplayTagSource

(
    FName InSourceName,
    EGameplayTagSourceType InSourceType,
    UGameplayTagsList* InSourceTag...,
    URestrictedGameplayTagsList* I...
)

Functions

Name Description

Public function Const

FString

 

GetConfigFileName()

Returns the config file that created this source, if valid

Public function Static

FName

 

GetDefaultName()

Public function Static

FName

 

GetFavoriteName()

Public function Static

FName

 

GetNativeName()

Public function Static

FName

 

GetTransientEditorName()

Public function Static

void

 

SetFavoriteName

(
    FName TagSourceToFavorite
)

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