Module |
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Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h |
Include |
#include "GameplayTagsManager.h" |
struct FGameplayTagSource
Struct defining where gameplay tags are loaded/saved from. Mostly for the editor
Name | Description | ||
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SourceName |
Name of this source |
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SourceRestrictedTagList |
If this has restricted tags and is bound to an ini object for saving, this is the one |
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SourceTagList |
If this is bound to an ini object for saving, this is the one |
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SourceType |
Type of this source |
Name | Description | |
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FGameplayTagSource() |
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FGameplayTagSource ( |
Name | Description | ||
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GetConfigFileName() |
Returns the config file that created this source, if valid |
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GetDefaultName() |
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GetFavoriteName() |
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GetNativeName() |
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GetTransientEditorName() |
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SetFavoriteName ( |