| IGameplayTagAssetInterface::HasMatchingGameplayTag()
|
Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagAssetInterface.h |
Include |
#include "GameplayTagAssetInterface.h" |
Source |
/Engine/Source/Runtime/GameplayTags/Private/GameplayTagAssetInterface.cpp |
virtual bool HasMatchingGameplayTag
(
FGameplayTag TagToCheck
) const
Check if the asset has a gameplay tag that matches against the specified tag (expands to include parents of asset tags)
True if the asset has a gameplay tag that matches, false if not
Parameter |
Description |
---|---|
TagToCheck |
Tag to check for a match |