UBlueprintGameplayTagLibrary::GetDebugStringFromGameplayTag

Returns an [FString](API\Runtime\Core\Containers\FString) representation of a gameplay tag for debugging purposes.

Windows
MacOS
Linux

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/BlueprintGameplayTagLibrary.h

Include

#include "BlueprintGameplayTagLibrary.h"

Source

/Engine/Source/Runtime/GameplayTags/Private/BlueprintGameplayTagLibrary.cpp

Syntax

static FString GetDebugStringFromGameplayTag
(
    FGameplayTag GameplayTag
)

Remarks

Returns an FString representation of a gameplay tag for debugging purposes.

Parameters

Parameter

Description

GameplayTag

The tag to get the debug string from.

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