Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/BlueprintGameplayTagLibrary.h |
Include |
#include "BlueprintGameplayTagLibrary.h" |
Source |
/Engine/Source/Runtime/GameplayTags/Private/BlueprintGameplayTagLibrary.cpp |
static bool HasAnyTags
(
const FGameplayTagContainer & TagContainer,
const FGameplayTagContainer & OtherContainer,
bool bExactMatch
)
Check if the specified tag container has ANY of the tags in the other container
True if the container has ANY of the tags in the other container
Parameter |
Description |
---|---|
TagContainer |
Container to check if it matches any of the tags in the other container |
OtherContainer |
Container to check against. |
bExactMatch |
If true, the tag has to be exactly present, if false then TagContainer will include it's parent tags while matching |