UGameplayTagsDeveloperSettings

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDeveloperSettings

UGameplayTagsDeveloperSettings

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsSettings.h

Include

#include "GameplayTagsSettings.h"

Syntax

class UGameplayTagsDeveloperSettings : public UDeveloperSettings

Variables

Name Description

Public variable

FString

 

DeveloperConfigName

Allows new tags to be saved into their own INI file.

Public variable

FName

 

FavoriteTagSource

Stores the favorite tag source, used as the default ini when adding new tags, can be toggled on/off using the button next to the tag source picker

Constructors

Name Description

Public function

UGameplayTagsDeveloperSettings

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UDeveloperSettings

Name Description

Public function Virtual Const

FName

 

GetCategoryName()

Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.

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