AddNativeGameplayTag

Overload list

Windows
MacOS
Linux
Name Description

Private function

void

 

AddNativeGameplayTag

(
    FNativeGameplayTag* TagSource
)

Public function

FGameplayTag

 

AddNativeGameplayTag

(
    FName TagName,
    const FString& TagDevComment
)

Registers the given name as a gameplay tag, and tracks that it is being directly referenced from code This can only be called during engine initialization, the table needs to be locked down before replication

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