Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h |
Include |
#include "GameplayTagsManager.h" |
Source |
/Engine/Source/Runtime/GameplayTags/Private/GameplayTagsManager.cpp |
void GetAllTagsFromSource
(
FName TagSource,
TArray< TSharedPtr< FGameplayTagNode > > & OutTagArray
) const
Gets a list of all gameplay tag nodes added by the specific source