UGameplayTagsManager::GetAllTagsFromSource

Gets a list of all gameplay tag nodes added by the specific source

Windows
MacOS
Linux

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h

Include

#include "GameplayTagsManager.h"

Source

/Engine/Source/Runtime/GameplayTags/Private/GameplayTagsManager.cpp

Syntax

void GetAllTagsFromSource
(
    FName TagSource,
    TArray< TSharedPtr< FGameplayTagNode > > & OutTagArray
) const

Remarks

Gets a list of all gameplay tag nodes added by the specific source

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