UGameplayTagsManager::GetNetIndexFirstBitSegment

The length in bits of the first segment when net serializing tags.

Windows
MacOS
Linux

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h

Include

#include "GameplayTagsManager.h"

Syntax

int32 GetNetIndexFirstBitSegment() const

Remarks

The length in bits of the first segment when net serializing tags. We will serialize NetIndexFirstBitSegment + 1 bit to indicatore "more" (more = second segment that is NetIndexTrueBitNum - NetIndexFirstBitSegment)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss