UGameplayTagsManager::GetNetIndexTrueBitNum

Cached number of bits we need to replicate tags.

Windows
MacOS
Linux

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h

Include

#include "GameplayTagsManager.h"

Syntax

int32 GetNetIndexTrueBitNum() const

Remarks

Cached number of bits we need to replicate tags. That is, Log2(Number of Tags). Will always be <= 16.

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