Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h |
Include |
#include "GameplayTagsManager.h" |
Source |
/Engine/Source/Runtime/GameplayTags/Private/GameplayTagsManager.cpp |
int32 GetNumberOfTagNodes
(
const FGameplayTag & GameplayTag
) const
Returns the number of parents a particular gameplay tag has. Useful as a quick way to determine which tags may be more "specific" than other tags without comparing whether they are in the same hierarchy or anything else. Example: "TagA.SubTagA" has 2 Tag Nodes. "TagA.SubTagA.LeafTagA" has 3 Tag Nodes.