Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h |
Include |
#include "GameplayTagsManager.h" |
Source |
/Engine/Source/Runtime/GameplayTags/Private/GameplayTagsManager.cpp |
void SingleGameplayTagLoaded
(
FGameplayTag & Tag,
FProperty * SerializingProperty
) const
Notification that a gameplay tag has been loaded via serialize