Module |
|
Header |
/Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_SpawnActor.h |
Include |
#include "Tasks/GameplayTask_SpawnActor.h" |
Source |
/Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_SpawnActor.cpp |
static UGameplayTask_SpawnActor * SpawnActor
(
TScriptInterface< IGameplayTaskOwnerInterface > TaskOwner,
FVector SpawnLocation,
FRotator SpawnRotation,
TSubclassOf< AActor > Class,
bool bSpawnOnlyOnAuthority
)
Spawn new Actor on the network authority (server)