| UGameplayTask::Activate()
|
Module |
|
Header |
/Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_WaitDelay.h |
Include |
#include "Tasks/GameplayTask_WaitDelay.h" |
Source |
/Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_WaitDelay.cpp |
virtual void Activate()
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it