Module |
|
Header |
/Engine/Source/Runtime/GameplayTasks/Classes/GameplayTask.h |
Include |
#include "GameplayTask.h" |
Source |
/Engine/Source/Runtime/GameplayTasks/Private/GameplayTask.cpp |
AActor * GetOwnerActor() const
Proper way to get the owning actor of task owner. This can be the owner itself since the owner is given as a interface