FChaosBreakingEventFilter

Windows
MacOS
Linux

Inheritance Hierarchy

IChaosEventFilter

FChaosBreakingEventFilter

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosBreakingEventFilter.h

Include

#include "ChaosBreakingEventFilter.h"

Syntax

Constructors

Overridden from IChaosEventFilter

Name Description

Public function Virtual

void

 

FilterEvents

(
    const FTransform& ChaosComponentTr...,
    const Chaos::FBreakingDataArray& R...
)

Filters the raw events from the physics system to reduce the number supplied to the game systems

Public function Virtual

void

 

SortEvents

(
    TArray< FChaosBreakingEventData >&...,
    EChaosBreakingSortMethod SortMethod,
    const FTransform& InTransform
)

Optionally Sort events based on increasing or decreasing values of FilteredDataArray fields

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss