AGeometryCollectionDebugDrawActor::DrawRigidBodiesForce

Draw Chaos' rigid body applied force and torque.

Windows
MacOS
Linux

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionDebugDrawActor.h

Include

#include "GeometryCollection/GeometryCollectionDebugDrawActor.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionDebugDrawActor.cpp

Syntax

void DrawRigidBodiesForce
(
    const UGeometryCollectionComponent * GeometryCollectionComponent,
    const FGeometryCollectionParticlesData & ParticlesData,
    const FColor & Color
)

Remarks

Draw Chaos' rigid body applied force and torque.

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