Module |
|
Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionDebugDrawActor.h |
Include |
#include "GeometryCollection/GeometryCollectionDebugDrawActor.h" |
Source |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionDebugDrawActor.cpp |
void DrawRigidBodiesId
(
const UGeometryCollectionComponent * GeometryCollectionComponent,
const FGeometryCollectionParticlesData & ParticlesData,
const TManagedArray< FGuid > & RigidBodyIdArray,
const FColor & Color
)
Draw Chaos' rigid body ids.