AGeometryCollectionDebugDrawActor::DrawRigidBodyForce

Draw Chaos' single rigid body applied force and torque.

Windows
MacOS
Linux

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionDebugDrawActor.h

Include

#include "GeometryCollection/GeometryCollectionDebugDrawActor.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionDebugDrawActor.cpp

Syntax

void DrawRigidBodyForce
(
    const UGeometryCollectionComponent * GeometryCollectionComponent,
    int32 TransformIndex,
    const FGeometryCollectionParticlesData & ParticlesData,
    const FColor & Color
)

Remarks

Draw Chaos' single rigid body applied force and torque.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss