Module |
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Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionDebugDrawActor.h |
Include |
#include "GeometryCollection/GeometryCollectionDebugDrawActor.h" |
struct FGeometryCollectionDebugDrawActorSelectedRigidBody
FGeometryCollectionDebugDrawActorSelectedRigidBody Structure used to select a rigid body id with a picking tool through a detail customization.
Name | Description | ||
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GeometryCollection |
Currently selected geometry collection. |
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Id |
Id of the selected rigid body whose to visualize debug informations. |
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Solver |
Chaos RBD Solver. Will use the world's default solver actor if null. |
Name | Description | |
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FGeometryCollectionDebugDrawActorSelectedRigidBody ( |
Name | Description | ||
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GetSolverName() |
Return the name of selected solver, or "None" if none is selected. |