FGeometryCollectionSizeSpecificData

Windows
MacOS
Linux

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionObject.h

Include

#include "GeometryCollection/GeometryCollectionObject.h"

Syntax

struct FGeometryCollectionSizeSpecificData

Variables

Name Description

Public variable

int32

 

CollisionObjectReductionPercentage

Resolution on the smallest axes for the level set. (def: 10)

Public variable

float

 

CollisionParticlesFraction

Number of particles on the triangulated surface to use for collisions.

Public variable

ECollisionTypeE...

 

CollisionType

CollisionType defines how to initialize the rigid collision structures.

Public variable

EImplicitTypeEn...

 

ImplicitType

CollisionType defines how to initialize the rigid collision structures.

Public variable

int32

 

MaxClusterLevelSetResolution

Resolution on the smallest axes for the level set. (def: 10)

Public variable

int32

 

MaximumCollisionParticles

Max number of particles.

Public variable

int32

 

MaxLevelSetResolution

Resolution on the smallest axes for the level set. (def: 10)

Public variable

float

 

MaxSize

The max size these settings apply to

Public variable

int32

 

MinClusterLevelSetResolution

Resolution on the smallest axes for the level set. (def: 5)

Public variable

int32

 

MinLevelSetResolution

Resolution on the smallest axes for the level set. (def: 5)

Constructors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss