FScopedColorEdit

Windows
MacOS
Linux

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h

Include

#include "GeometryCollection/GeometryCollectionComponent.h"

Syntax

class FScopedColorEdit

Constructors

Name Description

Public function

FScopedColorEdit

(
    UGeometryCollectionComponent* ...,
    bool bForceUpdate
)

Destructors

Name Description

Public function

~FScopedColorEdit()

Functions

Name Description

Public function

void

 

AddHighlightedBone

(
    int32 BoneIndex
)

Public function

void

 

AddSelectedBone

(
    int32 BoneIndex
)

Public function

void

 

AppendSelectedBones

(
    const TArray< int32 >& SelectedBon...
)

Public function

void

 

ClearSelectedBone

(
    int32 BoneIndex
)

Public function Const

bool

 

GetEnableBoneSelection()

Public function Const

const TArray...

 

GetHighlightedBones()

Public function Const

const TArray...

 

GetSelectedBones()

Public function Const

bool

 

GetShowBoneColors()

Public function

int

 

GetViewLevel()

Public function Const

bool

 

IsBoneHighlighted

(
    int BoneIndex
)

Public function Const

bool

 

IsBoneSelected

(
    int BoneIndex
)

Public function

void

 

ResetBoneSelection()

Public function

void

 

ResetHighlightedBones()

Public function

void

 

SelectBones

Public function

void

 

SetEnableBoneSelection

(
    bool ShowSelectedBonesIn
)

Public function

void

 

SetHighlightedBones

(
    const TArray< int32 >& Highlighted...
)

Public function

void

 

SetLevelViewMode

(
    int ViewLevel
)

Public function

void

 

SetSelectedBones

(
    const TArray< int32 >& SelectedBon...
)

Public function

void

 

SetShowBoneColors

(
    bool ShowBoneColorsIn
)

Public function

void

 

ToggleSelectedBones

(
    const TArray< int32 >& SelectedBon...
)

Constants

Name

Description

RandomColors

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