UGeometryCollectionComponent::DispatchChaosPhysicsCollisionBlueprintEvents

Implementing classes should override to dispatch whatever blueprint events they choose to offer

Windows
MacOS
Linux

Override Hierarchy

IChaosNotifyHandlerInterface::DispatchChaosPhysicsCollisionBlueprintEvents()

UGeometryCollectionComponent::DispatchChaosPhysicsCollisionBlueprintEvents()

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h

Include

#include "GeometryCollection/GeometryCollectionComponent.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp

Syntax

virtual void DispatchChaosPhysicsCollisionBlueprintEvents
(
    const FChaosPhysicsCollisionInfo & CollisionInfo
)

Remarks

Implementing classes should override to dispatch whatever blueprint events they choose to offer

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