UGeometryCollectionComponent::HasValidPhysicsState

Used to check that [DestroyPhysicsState()](API\Runtime\Engine\Components\UActorComponent\DestroyPhysicsState) is working correctly

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::HasValidPhysicsState()

UPrimitiveComponent::HasValidPhysicsState()

UGeometryCollectionComponent::HasValidPhysicsState()

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h

Include

#include "GeometryCollection/GeometryCollectionComponent.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp

Syntax

virtual bool HasValidPhysicsState() const

Remarks

Used to check that DestroyPhysicsState() is working correctly

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