| IChaosNotifyHandlerInterface::DispatchChaosPhysicsCollisionBlueprintEvents()
|
Module |
|
Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/SkeletalMeshSimulationComponent.h |
Include |
#include "GeometryCollection/SkeletalMeshSimulationComponent.h" |
Source |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/SkeletalMeshSimulationComponent.cpp |
virtual void DispatchChaosPhysicsCollisionBlueprintEvents
(
const FChaosPhysicsCollisionInfo & CollisionInfo
)
Implementing classes should override to dispatch whatever blueprint events they choose to offer