| IChaosEventFilter
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Module |
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Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosFilter.h |
Include |
#include "ChaosFilter.h" |
template<class SourceType, class DestinationType, class SortMethodType>
class IChaosEventFilter
TChaosEventFilter (template for Chaos Event Filters)
Name | Description | ||
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DestinationType |
FilteredDataArray |
The filtered results (a subset of the full raw events buffer) |
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Transform |
Filter results relative to a transform location |
Name | Description | |
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~IChaosEventFilter() |
Name | Description | ||
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FilterEvents ( |
Filters the raw events from the physics system to reduce the number supplied to the game systems |
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FilterEvents ( |
Filters the raw events from the physics system to reduce the number supplied to the game systems |
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const Destin... |
GetFilteredResults() |
Gain access to the filtered results |
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GetNumEvents() |
Get the number of filtered results |
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SetTransform ( |
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SortEvents ( |
Optionally Sort events based on increasing or decreasing values of FilteredDataArray fields |