FManager::BlockUntilFlushed

Windows
MacOS
Linux

References

Module

HTTP

Header

/Engine/Source/Runtime/Online/HTTP/Public/HttpRetrySystem.h

Include

#include "HttpRetrySystem.h"

Source

/Engine/Source/Runtime/Online/HTTP/Private/HttpRetrySystem.cpp

Syntax

void BlockUntilFlushed
(
    float TimeoutSec
)

Returns

Block the current process until all requests are flushed, or timeout has elapsed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss