| ISpectatorScreenController::GetSpectatorScreenTexture()
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Module |
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Header |
/Engine/Source/Runtime/HeadMountedDisplay/Public/DefaultSpectatorScreenController.h |
Include |
#include "DefaultSpectatorScreenController.h" |
Source |
/Engine/Source/Runtime/HeadMountedDisplay/Private/DefaultSpectatorScreenController.cpp |
virtual UTexture * GetSpectatorScreenTexture() const
Get the texture that would currently be displayed on the social screen (if in a mode that does that)