FLateUpdateState

Windows
MacOS
Linux

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/LateUpdateManager.h

Include

#include "LateUpdateManager.h"

Syntax

struct FLateUpdateState

Variables

Name Description

Public variable

bool

 

bSkip

Late Update Info Stale, if this is found true do not late update

Public variable

FTransform

 

ParentToWorld

Parent world transform used to reconstruct new world transforms for late update scene proxies

Public variable

TMap< FPrimitiv...

 

Primitives

Primitives that need late update before rendering

Public variable

int64

 

TrackingNumber

Frame tracking number - used to flag if the game and render threads get badly out of sync

Constructors

Name Description

Public function

FLateUpdateState()

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