IHeadMountedDisplay::UpdateScreenSettings

This method is able to change screen settings right before any drawing occurs.

Windows
MacOS
Linux

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/IHeadMountedDisplay.h

Include

#include "IHeadMountedDisplay.h"

Syntax

virtual void UpdateScreenSettings
(
    const class FViewport * InViewport
)

Remarks

This method is able to change screen settings right before any drawing occurs. It is called at the beginning of UGameViewportClient::Draw() method. We might remove this one as UpdatePostProcessSettings should be able to capture all needed cases

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