Module |
|
Header |
/Engine/Source/Runtime/HeadMountedDisplay/Public/IHeadMountedDisplay.h |
Include |
#include "IHeadMountedDisplay.h" |
This method is able to change screen settings right before any drawing occurs. It is called at the beginning of UGameViewportClient::Draw() method. We might remove this one as UpdatePostProcessSettings should be able to capture all needed cases