| IMotionController::GetControllerOrientationAndPosition()
|
Module |
|
Header |
/Engine/Source/Runtime/HeadMountedDisplay/Public/IMotionController.h |
Include |
#include "IMotionController.h" |
Returns the calibration-space orientation of the requested controller's hand.
True if the device requested is valid and tracked, false otherwise
Parameter |
Description |
---|---|
ControllerIndex |
The Unreal controller (player) index of the controller set |
MotionSource |
Which source, within the motion controller to get the orientation and position for |
OutOrientation |
(out) If tracked, the orientation (in calibrated-space) of the controller in the specified hand |
OutPosition |
(out) If tracked, the position (in calibrated-space) of the controller in the specified hand |
WorldToMetersScale |
The world scaling factor. |