ISpectatorScreenController

Spectator Screen Controller interface

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/ISpectatorScreenController.h

Include

#include "ISpectatorScreenController.h"

Syntax

class ISpectatorScreenController : public IModularFeature

Remarks

Spectator Screen Controller interface

This is the interface to control the spectator screen, on platforms that support it.

Functions

Name Description

Public function Static

FName

 

GetModularFeatureName()

Public function Const

ESpectatorSc...

 

GetSpectatorScreenMode()

Public function Virtual Const

UTexture ...

 

GetSpectatorScreenTexture()

Get the texture that would currently be displayed on the social screen (if in a mode that does that)

Public function

void

 

QueueDebugCanvasLayerID

(
    int32 LayerID
)

Public function

void

 

SetSpectatorScreenMode

(
    ESpectatorScreenMode Mode
)

Sets the social screen mode.

Public function

void

 

SetSpectatorScreenModeTexturePlusEyeLayout

(
    const FSpectatorScreenModeTexturePl...
)

Setup the layout for ESpectatorScreenMode::TexturePlusEye.

Public function

void

 

SetSpectatorScreenTexture

(
    UTexture* InTexture
)

Change the texture displayed on the social screen

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss