Module |
|
Header |
/Engine/Source/Runtime/HeadMountedDisplay/Public/IXRInput.h |
Include |
#include "IXRInput.h" |
virtual bool HandleInputKey
(
class UPlayerInput *,
const struct FKey & Key,
EInputEvent EventType,
float AmountDepressed,
bool bGamepad
)
Passing key events to HMD. If returns 'false' then key will be handled by PlayerController; otherwise, key won't be handled by the PlayerController.