IXRInput::HandleInputKey

Passing key events to HMD.

Windows
MacOS
Linux

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/IXRInput.h

Include

#include "IXRInput.h"

Syntax

virtual bool HandleInputKey
(
    class UPlayerInput *,
    const struct FKey & Key,
    EInputEvent EventType,
    float AmountDepressed,
    bool bGamepad
)

Remarks

Passing key events to HMD. If returns 'false' then key will be handled by PlayerController; otherwise, key won't be handled by the PlayerController.

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