IXRInput::HandleInputTouch

Passing touch events to HMD.

Windows
MacOS
Linux

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/IXRInput.h

Include

#include "IXRInput.h"

Syntax

virtual bool HandleInputTouch
(
    uint32 Handle,
    ETouchType::Type Type,
    const FVector2D & TouchLocation,
    FDateTime DeviceTimestamp,
    uint32 TouchpadIndex
)

Remarks

Passing touch events to HMD. If returns 'false' then touch will be handled by PlayerController; otherwise, touch won't be handled by the PlayerController.

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