IXRSystemIdentifier::GetSystemName

Returns a unique identifier that's supposed to represent the third party system that this object is part of (Vive, Oculus, PSVR, etc.).

Windows
MacOS
Linux

Override Hierarchy

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/IIdentifiableXRDevice.h

Include

#include "IIdentifiableXRDevice.h"

Syntax

FName GetSystemName() const

Remarks

Returns a unique identifier that's supposed to represent the third party system that this object is part of (Vive, Oculus, PSVR, etc.).

Returns

A name unique to the system which this object belongs to.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss