| IStereoLayers::GetAllocatedTexture()
|
Module |
|
Header |
/Engine/Source/Runtime/HeadMountedDisplay/Public/StereoLayerManager.h |
Include |
#include "StereoLayerManager.h" |
virtual void GetAllocatedTexture
(
uint32 LayerId,
FTextureRHIRef & Texture,
FTextureRHIRef & LeftTexture
)
Get texture reference to HMD swapchain to avoid the copy path, useful for continuous update layers