| IStereoLayers::HideBackgroundLayer()
|
Module |
|
Header |
/Engine/Source/Runtime/HeadMountedDisplay/Public/StereoLayerManager.h |
Include |
#include "StereoLayerManager.h" |
virtual void HideBackgroundLayer()
Optional method to hide the 3D scene and only render the stereo overlays. No-op if not supported by the platform.
If pushing and popping layer state is supported, the visibility of the background layer should be part of the saved state.