UHeadMountedDisplayFunctionLibrary::SetWorldToMetersScale

Sets the World to Meters scale, which changes the scale of the world as perceived by the player

Windows
MacOS
Linux

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/HeadMountedDisplayFunctionLibrary.h

Include

#include "HeadMountedDisplayFunctionLibrary.h"

Source

/Engine/Source/Runtime/HeadMountedDisplay/Private/HeadMountedDisplayFunctionLibrary.cpp

Syntax

static void SetWorldToMetersScale
(
    UObject * WorldContext,
    float NewScale
)

Remarks

Sets the World to Meters scale, which changes the scale of the world as perceived by the player

Parameters

Parameter

Description

NewScale

Specifies how many Unreal units correspond to one meter in the real world

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