Virtual_Accept

Virtual buttons that use other buttons depending on the platform.

Windows
MacOS
Linux

References

Module

InputCore

Header

/Engine/Source/Runtime/InputCore/Classes/InputCoreTypes.h

Include

#include "InputCoreTypes.h"

Syntax

static const FKey Virtual_Accept = FPlatformInput::GetGamepadAcceptKey();

Remarks

Virtual buttons that use other buttons depending on the platform.

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