FLuminPlatformInput::GetKeyMap

Windows
MacOS
Linux

References

Module

InputCore

Header

/Engine/Source/Runtime/InputCore/Public/Lumin/LuminPlatformInput.h

Include

#include "Lumin/LuminPlatformInput.h"

Source

/Engine/Source/Runtime/InputCore/Private/Lumin/LuminPlatformInput.cpp

Syntax

static uint32 GetKeyMap
(
    uint32 * KeyCodes,
    FString * KeyNames,
    uint32 MaxMappings
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss