FComponentWorldTransformChange

[FComponentWorldTransformChange](API\Runtime\InteractiveToolsFramework\Changes\FComponentWorldTransformChange) represents an undoable change to the world transform of a [USceneComponent](API\Runtime\Engine\Components\USceneComponent).

Windows
MacOS
Linux

Inheritance Hierarchy

FChange

FCommandChange

FToolCommandChange

FComponentWorldTransformChange

References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/Changes/TransformChange.h

Include

#include "Changes/TransformChange.h"

Syntax

class FComponentWorldTransformChange : public FToolCommandChange

Remarks

FComponentWorldTransformChange represents an undoable change to the world transform of a USceneComponent.

Variables

Name Description

Public variable

FTransform

 

FromWorldTransform

Public variable

TFunction< void...

 

OnChangeAppliedFunc

This function is called on Apply and Revert (last argument is true on Apply)

Public variable

FTransform

 

ToWorldTransform

Constructors

Name Description

Public function

FComponentWorldTransformChange()

Public function

FComponentWorldTransformChange

(
    const FTransform& From,
    const FTransform& To
)

Overridden from FChange

Name Description

Public function Virtual

void

 

Apply

(
    UObject* Object
)

Makes the change to the object

Public function Virtual

void

 

Revert

(
    UObject* Object
)

Reverts change to the object

Public function Virtual Const

FString

 

ToString()

Describes this change (for debugging)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss