EInputCaptureSide

Input can be captured separately for Left and Right sides (eg for VR controllers) Currently mouse is Left.

Windows
MacOS
Linux

References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/InputBehavior.h

Include

#include "InputBehavior.h"

Syntax

enum EInputCaptureSide
{
    None     = 0,
    Left     = 1,
    Right    = 2,
    Both     = 3,
    Any      = 99,
}

Values

Name

Description

None

Left

Right

Both

Any

Remarks

Input can be captured separately for Left and Right sides (eg for VR controllers) Currently mouse is Left.

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