Module |
|
Header |
/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/InputBehavior.h |
Include |
#include "InputBehavior.h" |
enum EInputCaptureState
{
Begin = 1,
Continue = 2,
End = 3,
Ignore = 4,
}
Name |
Description |
---|---|
Begin |
|
Continue |
|
End |
|
Ignore |
FInputCaptureUpdate uses this type to indicate what state the capturing Behavior would like to transition to, based on the input event